A full walk through everything inside the GCS Spectral Synthesizer.
Where you build the sound, one harmonic at a time, on a screen you can draw on.
Drop in almost any sound and the engine breaks it into its harmonic and noise parts, then hands it back as a patch you can play and reshape.
The spectrogram is your canvas. Draw and paint the sound directly.
When you would rather not start from a blank canvas, one click fills it with something to build on.
There is a standard subtractive synth built in too. Run it on its own, or layer it under the spectral side, and add the drift and noise of old hardware on top.
A full subtractive engine with real oscillators, mono and poly modes, and the voicing controls you would expect.
Controls for the wear and noise of old tape machines and synths.
Ways to add movement and play patterns while you work.
For adding motion and building melodic and rhythmic patterns.
Small things that get you to the sound in your head without fighting the interface.
The effects you need to finish a sound, all built in.
A delay effect modeled with the full character of a vintage tape echo. The feedback path is filtered and saturated, causing repeats to grow darker, warmer, and gently distort. The delay time is modulated by the global Wow & Flutter engine and can be degraded further with a dedicated Tape Dropouts control. Can be run free or tempo-synced.
A state-variable filter with Low-Pass, Band-Pass and High-Pass modes. It has its own ADSR, velocity sensitivity, and a very wide modulation range (up to 10,000 Hz) for big sweeps across anything from the oscillators to the full spectral engine.
A reverb for putting the sound in a space, from a tight room to a long, cavernous tail. Control size, decay and wet/dry.
One payment, and free updates for this version. macOS and Windows, in every major DAW.
macOS & Windows · VST3, AU, AAX · Ableton, Logic, Pro Tools, FL Studio and more